You can do this before or after you do your creation (I prefer to do this after). To solve this problem all you need to do is rotate to the z- axis. The “front” side is the red, this side, when preview in-game, is facing away from the z-axis. This is where the orientation takes place.įor demonstration purpose, I highlighted each side a different color. When you create it, it shows you the whole side of one face. Start off by creating a 12x12x12 model for the Cornerstone decoration. Orientation can be the most confusing in Magica since it doesn’t specify exactly what direction is facing. It also shows you how to create Material Maps. **Quick Note: visit for the Art and Creation Guide. Since Cornerstone decorations needs to face a certain direction, which in this case is the z-axis, this will help you with the orientation aspect. On the bottom towards the middle there’s a button with an “i” circled, click it on it and it tells you what each button does when you highlight over it.įor this tutorial I’m going to show you how to do a simple Cornerstone decoration. If there are any other tips and tricks that you think will help then comment and I’ll update this post. It’s really not a hard program to work with, you just have to think about it like if your sculpting a piece of clay, except that you’re sculpting out square after square. Seeing that many people have questions about using this program, I figured why not make one. Which I don’t mind it helps to stimulate the mind. I think I'm gonna cut it there because this topic is getting way too long, but I wanted to make sure I would explain myself thoroughly.Īt this point, any glimpse of help or guidance would be greatly appreciated, as I feel quite lost currently, despite feeling "close" in some ways.I haven’t seen any tutorial for MagicaVoxel and basically had to figure it out on my own. Unfortunately, because of the reasons detailed above, I'm unable to get a 1:1 result. This could be due to CloudCompare's generated point cloud not being a perfect grid (using the "Sample points" function) and/or a failure of FileToVox's part.īasically, if I end up going with the "point cloud" approach to solve my problem, I feel like my workflow would have to be: MagicaVoxel > Cinema 4D > CloudCompare > FileToVox > Back in MagicaVoxel.
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