![]() ![]() People can't help you make a decision if you don't express yourself. ![]() Give us details about what types of games you enjoy, which games you don't enjoy, and why you're unsure about your purchase. When asking for a recommendation, help us by providing context to your question. Here, you can ask others questions about any game on Steam or any other game on any console, whether it is about the graphics, the plot, the game play, or even the length.ĭo not open links to games sent to you through PM, as these often contain malware Rulesġ - Help Us Help You. Sometimes, all you need is the Rule of Cool.Have you ever wanted to buy a game on Steam but didn't know if it was good? Have you ever had just enough money for an indie game but didn't know whether it was worth buying? Have you ever asked yourself, "Should I buy this game ?" The ability to hand-wave away stuff like ‘That doesn’t make sense!’ or ‘Physics don’t work that way!’ with a simple, ‘But it’s COOL’. Intrusion 2 is a game based entirely on that foundation. Carrying on directly from the end of the original Intrusion (which you can play on Newgrounds here), our nameless protagonist has just defeated a giant robot while riding on top of an enormous cruise missile, and is parachuting back down to the surface of whatever villain-infested planet this happens to be. There’s probably some other robots lurking around, also needing shooting. If you’ve ever played Contra, Metal Slug or Abuse, then you can get a fairly solid idea of how Intrusion 2 works – just mash those three games together and add a boatload of physics. There was a cursory attempt at one in earlier versions of the game, but it has been excised in favour of instant pick-up-and-play action. All you need to know is that you’re a cool dude with a billowing red scarf, there’s a planet full of dudes that are totally jealous of your good looks and fashion sense, and want to shoot you. On a technical level, the odds seem stacked against this game - it’s a one-man project by a Russian dude called Aleksey Abramenko. Aside from the music (performed by Android), this is one guy attempting to take on the giants of the genre. This shows, to a degree, in the scale of the game (nine levels, three of which are dominated by enormous boss battles), and in the comparatively small number of enemy types encountered. There’s still plenty of variety to last the length of the game - probably about two hours for a run on Normal mode, with good replay value and a Hard mode that adds more enemies and makes bosses more active.Īnd yes, the game runs on Flash. No, don’t go running for the hills yet - this isn’t another case like The Binding of Isaac where it can bring even high-end PCs to their knees. Contrary to popular belief, Flash is actually capable of pushing around plenty of fancy graphics without slowdown. The issue is that more often than not, Flash games use scaled vector art instead of sprites, and that is absolute hell on your CPU. Being sprite-based, Intrusion 2 has no such problem. In fact, it goes further than most Flash games and even boasts full native gamepad support, and can be played fullscreen at a variety of aspect ratios without any major performance hit - it’s quite impressive, technologically. ![]() The game is capped at 30 fps, admittedly, but with good reason that’s the rate at which the astounding physics engine works at. As you can see in the trailer above, EVERYTHING in this game is physics-driven, from the player character, to bullets, missiles, pieces of scenery, tree-branches and more. It gives the game a sense of solidity that few other games can claim. The procedural animation on the larger enemies (most notably the wall-crawling chimera-like mechs in the final third) is stunning to watch, giving them a sense of weight and power that you don’t often see. You travel from left to right, shooting many bad dudes, picking up guns for ammo and glowing orbs for health, and fighting a spectacular (seriously, these are some of the best in the genre) boss every third stage. While gamepad support is offered, the default control setup of keyboard for movement and mouse for aiming/shooting worked best for me. The levels are surprisingly long, taking about 10-15 minutes apiece, even if you don’t die. ![]()
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